The AI That Has Nothing to Learn From Humans
The AI That Has Nothing to Learn From Humans It was a strained summer day in 1835 Japan. The nation's ruling Go player, Honinbo Jowa, sat down over a board from a 25-year-old wonder by the name of Akaboshi Intetsu. The two men had spent their lives acing the two-player methodology amusement that is for some time been famous in East Asia. Their go head to head, that day, was high-stakes: Honinbo and Akaboshi spoke to two Go houses battling for control, and the competition between the two camps had recently detonated into allegations of unfairness. Much to their dismay that the match—now recollected by Go students of history as the "blood-spewing amusement"— would keep going for a few exhausting days. Or, on the other hand that it would prompt a shocking end. From the get-go, the youthful Akaboshi took a lead. In any case, at that point, as indicated by legend, "apparitions" showed up and demonstrated Honinbo three significant moves. His rebound